bass music.

everything crispy 
Filed under

Production

 

Prime Loops Sample Giveaway

Those fine fellows at Prime Loops have decided to give away a whole load of samples from their various products, for you to try out and hopefully like and then buy their stuff.  A healthy 500MB of audio goodness from orchestral strings to dubstep filth to house grooves - go and get your fill here!  

http://www.primeloops.com/index.php?page=free-pack

====
i.d.

Loading mentions Retweet
Filed under  //   Free Samples   Production  

Comments [0]

Sample bonanza: Reviews & special offers

Kaboom.  Two sample CD's to review today, and I bring news of some kool stuff too.  Prime Loops have just announced a big winter sale, where everything is 25% off until the end of the month.  Check out their website for more info.  Loopmasters, on the other hand, have just announced that for December, you get double 'virtual cash' (a bit like Tesco clubcard points) on anything you buy over the next two weekends - which you can then redeem for discounts or even free sample packs.  Check them out here.
On to the reviews, and the first one is Prime Loops 'Temple Of Breaks' pack.  It's a straight up drums pack, full of loops from 170 - 182 BPM, and aimed away from the standard DnB template, looking more towards the drumfunk and techstep crews; there is also a good selection of sparse, halfstep beats in there, acknowledging the current dubstep-inspired trends from the likes of D:Bridge.  Everything sounds tight and well produced, and there is a good variety of sounds; beats based around rimshots and bongos as well as the usual chopped kick and snare malarkey.  Speaking as a minor drumfunk nerd, if I had a complaint it would be that there aren't an awful lot of crisp, acoustic sounding drums; there's more of a tougher, distorted emphasis here. If you're looking to rival the next DJ Hazard wobbler, you won't find too much of interest, but anyone looking a bit beyond that should find more than enough styles to get some inspiration.  The sale I mentioned above also brings the price of the pack down to less than a tenner, which makes it definitely well worth a look.

http://www.primeloops.com/loops-samples/product/the-temple-of-breaks~98/

The second pack for review is Loopmasters 'Push Button Bang: Rise' pack.  This is quite an interesting one, as instead of focusing on a particular style of music, it focuses on a particular element comment to most styles - the 'woosh' noise.  Don't laugh, I mean it - FX noises that people use in build-ups, breakdowns, sparser parts of tunes, or just to add some atmosphere here and there.  This pack has 540 such noises, and they basically cover the whole angle - FX noises that go from low to high, high to low, left to right and vice versa, noises that fade in, noises that fade out and ones that do neither so that you can just loop them seamlessly.  It even includes white noise and pink noise, just for completion's sake.  I've got to say, I'm rather impressed; instead of trying to offer a bit of everything, it just keeps to one element and does it very, very, well.  If you're looking for transitional type effects noises; look no further.

http://www.loopmasters.com/product/details/401/Rise

=======
i.d.

Loading mentions Retweet
Filed under  //   Production   Reviews   Sample Pack  

Comments [0]

Producer Q&A: Subeena

This week our Producer Q&A comes courtesy of Subeena.  You might remember she did the first Bass Music Mix a couple of months back - well, since then she's been busy with a new release just out on Planet Mu - 'Solidify' feat Jamie Woon & Om Mas Keith, gigs all over the place, and more.  Read her thoughts here:

How do you approach a tune?  Drums first?  Melody?

Depends, mostly with drums though.


What time of day do you work best?

In the morning or early afternoon. I'd love to work at night but just can't help getting sleepy unless I have to mixdown or do something that doesn't require too much creativity.

Where do you get your inspiration / motivation from?

Not too sure myself to be honest. Sometimes I might just hear something I like that inspires me - most of the times I end up doing the total opposite though. Other times it might be something really random, just a situation or something that puts me in a certain mood and makes me want to sit down and write a track.

What do you do when you're not feeling inspired?

Sometimes I try harder and I manage to get motivated again. I am very easily distractable so I know it's ok for me to try a couple of times, but if I realise I'm just pushing it too much I just leave it and try again a few days later, otherwise I'd just end up just not enjoying it at all and probably making a track I'd totally hate.

Do you start a tune from scratch, or do you usually have a drumset/template/etc to work from?

I always start them from scratch... I made a few drum kits in the past after being advised to eventually get a bit more organised, which totally makes sense but I forgot about them anyway and probably used them not more than two or three times. 

Lately I've been doing a sort of mix of both though: I would start a tune - and take a lot of time to get the kits, sounds ready etc but then the actual tune would end up being something I generally don't really like at all. So I would start a new one with the same sounds and drums a day or two later and manage to make something out of it.

If you got a chance would you write pop stuff for a major label (if the money was good?)

Three years ago I would have probably said no, now I think I would, yep. I think trying to do something so different than what I'm used to - with a specific purpose, might actually end up being quite inspiring / enjoyable.

What's the boring, workhorse plugin/piece of kit that you use all the time?

Pretty much all the plug ins I use. The hopeless one though is definitely battery.

What's the coolest bit of kit you've got and do you actually use it much?

I've got a couple, but there's one I recently found out, a synth called Circle which is quite cool.

Do you mixdown your own stuff?  Reckon there's a stigma around this?

Yea I mix down my own stuff. I try and make the best I can even though it doesn't always quite sound the way I'd want it to, heh.

I really appreciate good mixdowns and I'm always happy to learn more and improve them but on the other hand I think sometimes some people get too stuck on getting loud and crispy mixdowns than focusing on the actual tracks... 

It's obviously a shame when a good track sounds bad mixdown-wise but then again, you can fix that; while tracks which are not special or which are slightly boring but sound good can't go much further in my opinion.

What production technique do you think is really overused / annoying?

It really varies quickly. I think every genre when it hits the peak moment brings one or two elements that get overdone. Like that midrange wobbly bass some time ago, or that kind of extreme sidechaining that was very obvious after a few producers used it a lot.

It's a shame when it happens too often because there's so much room still to try and experiment rather than just repeating formulas.


What do you know now that you wish you had known when you started out?

Hmm.. Production-wise probably just the basics of mixing down or small structural things. As for the rest somehow related to music such as label running, publishing, promoting etc - too long - I'd end up writing a poem. Not to sound pretentious, because I don't think I know much nowadays anyway and there's plenty of things to learn and find out about, but now it's definitely better than earlier.

----------
i.d.

Loading mentions Retweet
Filed under  //   Producer Q&A   Production   Subeena  

Comments [0]

Review: P5Audio Construction Loops & SSL Kits

Two sets of two packs to review here, from US Sample crew P5 Audio.   They've got a range of products to appeal to different types of producers, leaning in general towards Hip Hop, and these showcase the different ends of the spectrum - from full on construction kits to packs of just drum hits and FX.

I'll start with the Construction kits.  I have here the Dirty South Block Party kit, and the Dr Rehab Hip Hop kit.  These packs both feature a number of full loops, with bass, drums, synths, guitars and FX, usually over an 8 bar section, and each loop is broken down into its constituent parts (up to about 10), to edit, meddle, mixdown and arrange as you see fit.  Clearly, then, this is not aimed at the professional producer.  I'd guess it's more for the MC's who want a beat to rap over for their demo, the DJ who wants tracks to mix with on their laptop or when putting together a mixtape for an MC, or for someone who needs to write library music, and so on.  On that level, I think they succeed quite well.  Stylistically, they're pretty much on point - the Dirty South pack is full of hype, ravey lead lines, euphoric strings, 808 kicks and running hi-hats, and some of the loops could be straight off a Jeezy track, with tempos going up to a heady 128BPM.  I was almost throwing my set in the air.  Well, I would have been, if I was in a gang in the US, and er, generally thug.  

The Dr Rehab pack is focused more on East Coast sounds, and again pulls it off quite well.  Lots of moody cinematic strings, gritty guitar sounds and the rest, with a darker emphasis, and the occasional rougher stepper.  I found myself less excited about this one; although it captures a scene quite well I thought the styles didn't really vary too much; they started to feel a bit samey after a while.  The same could be said of the Dirty South pack - certainly some of the string sounds crop up in several of the loops, but with the variety of tempos it wasn't such an issue.  The other thing that is an issue, however, is that I thought some of the loops were a touch 'soft-synth' - they didn't really sound up to the standard of production that you'd get on a hiphop album.  However, it's clear that these aren't really aimed at people who're going to be producing a big-budget album, so maybe that's not such an issue.  And lets face it, some hip hop tracks that see a release (and sell loads) sound horribly cheap so maybe I'm not the best one to judge.

The other packs are two sets of sounds focusing mainly on single hits.  These are Lil J's Dirty South Crunked Up Kit and the TimboNeptunez Heat Makerz Kit SSL - both cunning named to evoke the names of certain famous producers, although not actually bearing any official endorsement.  With names like that I was rather suspicious, but they're actually not bad - the TimboNeptunez one in particular has the selling point that all the samples have been ragged through an SSL desk to warm them up and is quite nicely done - there are loads of interesting samples, various keyboard and bass guitar licks that have clearly been lifted straight off a vinyl, and loads of decent drum hits.  My main complaint would be that the likes of Timbaland and the Neptunes use loads of cool odd claps, bongos, and other loose percussive things in their beats, and I'd have liked to have seen more of that in here - there are a fair few, but I would still enjoy a few more.  Still though, this is one of the more interesting drum packs I've seen in a while.  The Lil J one is suitable crunk - loads of drum machine and 808 stuff, but plenty of deep basses, heavy kicks and a decent FX section - one thing this pack can't be accused of is skimping, as there are about 70 of each type of sample.  And - I know this might sound odd - but some of the hi-hats are really good; there are plenty of non drum-machine ones which are really quite useable, and I normally have a complete mare looking for interesting hihats that aren't the standard load you normally see in sample packs.

Overall, these packs are pretty good as long as you know what to expect, but I think the TimboNeptunez one is my tip here.  Oh, and as ever, don't forget to check their blog for random music industry and production tips.  And (to continue the theme today) that brilliant Jeezy interview.  The man is a legend.

--------
i.d.

Loading mentions Retweet
Filed under  //   Production   Reviews  

Comments [1]

Producer Q&A - I.D.

So, yeah, I'm basically interviewing myself here, and now have to write an intro to the said interview without straying too much into the third person.  It's a lot for a rainy Wednesday morning, let me tell you.  Anyway, my name's I.D., my latest release 'Leaves' is out now on Mata-Syn, and don't forget to check my latest DJ mix if you haven't already.  

1. How do you approach a tune?  Drums first?  Melody?

Generally the drums.  Pretty much always, in fact.  Probably should try a different approach I suppose, see if it brings me round to a different and interesting way of working, but I'm such a drum nerd it's pretty tricky!  After that, the bass, then everything else.

2. What time of day do you work best?

Depends what for.  I work better for 'specific things' in the morning - mixdowns, if there's a change I want to make on a track, invoicing people, stuff like that.  I feel like I can get moving on something quite quickly.  Otherwise, I don't know - probably after midnight, when everything's quiet.  Apart from man's speakers.

3. Where do you get your inspiration / motivation from?

90's Drum & Bass is a big one, for the rolling drums and subby basslines.  90's dance music in general, in fact - detroit techno, early Plastikman, Ben Sims, DJ Sneak, Orbital... anything that vibes.  Also some guitarry stuff - stoner rock especially.  

4. What do you do when you're not feeling inspired?

Not write music!  A week or two's break gives you a good chance to let a few ideas germinate.  Or try and get some collaborations going.  You can come up with what you think is a fairly standard beat, but it will inspire the other person, and the stuff they add to it might give you more ideas.  It works sometimes...

5. Do you start a tune from scratch, or do you usually have a drumset/template/etc to work from?

Everything from scratch.  Occasionally I'll pull in a sample or a patch that I've used before, but that's about it.  Probably should do that more, I suppose, people seem to latch on to producers who have a consistent kind of sound, but it always feels a bit lazy in a way.  That said, there are certain techniques I always use - my drum buss arrangement is usually one of 2 or 3 combinations.

6. If you got a chance would you write pop stuff for a major label (if the money was good?)

Absolutely, I'd love to.  I don't know if I'm good enough though - decent pop music is really impressively produced and surprisingly creative once you get past the frequently crappy lyrics.

7. What's the boring, workhorse plugin/piece of kit that you use all the time?

Well, most of Logic's free plugins get rinsed pretty comprehensively - the compressor, the EQ's, the bitcrusher and the space designer are all solid and very useable.  

8. What's the coolest bit of kit you've got and do you actually use it much?

I've got a Roland MC202 which is pretty tidy and was responsible for the bassline on Leaves.  I've also got a Yamaha CS5 which is great but a bit noisy so I don't use it much, and a Yamaha AN1x which isn't all that cool but the rate this decade has just zoomed past it's probably gonna be considered vintage quite soon.

9. Do you mixdown your own stuff?  Reckon there's a stigma around this?

Yes I do mixdown my own stuff, and I do think there's a stigma about it.  Which is a bit of a shame in some ways, as I'd rather hear well-produced stuff that has been mixed down properly than some of the stuff I get.  I had help mixing down a couple of my tracks in the beginning, and it improved them no end, and also helped me hone my own mixdowns on my later stuff.  

10. What production technique do you think is really overused / annoying?

One thing that is going to drive me mad the next time I hear it (this will be tomorrow) is when tracks (or sometimes accapellas) have not been warped properly in Ableton and you get this strange grittiness in the sound.  Makes my teeth curl, but the amount you hear it, I guess a lot of people don't notice it.  Also, uber-bright mixdowns are starting to annoy me these days.  You don't need all that treble in a club situation.

11. What do you know now that you wish you had known when you started out?

Loads!  I wish I had known that finishing a track is as much a skill as any other part of writing, and if you don't practise it you'll never finish anything.  I could have done with acknowledging that having good contacts is often as useful as having good tunes, and acting accordingly, too.

--------
i.d.

Loading mentions Retweet
Filed under  //   I.D.   Producer Q&A   Production  

Comments [6]

Production - Global Underground Sample CD Review

Loopmasters have recently announced the launch of a new line of sample packs - the Global Underground line.  The idea is that the sample packs are all collated by DJs and producers who have released a coveted GU album.  It's a nice little tie-in/marketing approach, methinks - I'll be interested to see how it pans out, but it could perhaps end up helping both brands.  

But that's not really the point of this article, which is a review of the first two in the series - one from Jim Rivers, and one from Anil Chawla & Dale Anderson.  As you may or may not expect, these packs are therefore centred around deep, techy house, with nods to progressive, minimal and techno.  Both include one-shots, percussion loops, FX, synth loops, basslines and all the usual extras like sampler programs and so on.  

I'll start off with the Anil Chawla & Dale Anderson pack:  200MB of all the abovementioned, with lots of variations in each.  The tendency is towards a tough, darker, progressivey kind of sound I'd say, and it's put together a bit like a 'construction set'; there are lots of variations on similar loops, which implies that the intention is for people to drop them straight into Ableton to switch things up in a live kind of setting.  The downside to this, is that although there are (for instance) 45 complete drum loops, this is essentially 9 drumloops, with 5 variations on each.  So while there is a decent amount of content, and it does all sound good, it doesn't cover an awful lot of stylistic ground.

Similar can be said for the synth loops - there are 18 basic loops, at tempos from 124-128BPM, all at three different pitches each for the sampler crew.   They're well produced and sound 'right' - you could certainly drop them straight into a track - although some of them seem a touch polite on occasion.

The one shots and multi-samples are all solid, if not the most thrilling, but the pack is lifted by a good selection of effects and some random percussive noises - maybe this is an odd thing to be bigging up, but they're reverbed and effected well, and would add some pretty interesting atmospheres to a track.  Overall, it's a decent pack,  and at 19 great British pounds is worth checking out, especially if you're after something along the lines of a construction kit.

The superior pack though, to these ears, is the Jim Rivers one.  The tempos are a touch more varied - in this case from 120BPM to about 128, and there's a lot more stylistic variation - from disco type drum loops, to techno, to stuff that even sounds rather like good old nu-skool breaks, and there are some really cool percussive loops in there too.  The bass and synth loops don't have variations at different keys, but cover a lot of sounds and styles, and there are some quite interesting and creative rhythms dotted about aswell.  The overall emphasis is towards warm, technoey synth sounds, and they all sound authentic, although again, a bit more grit on a couple of them wouldn't have hurt.  The one shots are also pretty tight, in particular the 'snares' - most of which don't sound anything like a recognisable snare, but are all interesting noises that will pep up your drum loops.  Criticisms?  Well, the kick drums sound a bit uninspired, and as ever a bit more of everything would have been appreciated, but overall I'd definitely recommend this pack for those looking for a decent, introductory kind of pack for deep, techy sounds.

Don't forget to check out the Jim Rivers interview at the Loopmasters webbie, too.

------
i.d.

Loading mentions Retweet
Filed under  //   Production   Reviews   Sample Pack  

Comments [0]

Producer Q&A - HeavyFeet

Not a lot of people know this, but Mike from HeavyFeet and Baobinga are actually twins.  They were born 8 minutes apart in Dewsbury, UK, in 1946.  Trufax.  

Handily though, James helped Mike find his reading glasses and they've answered our production Q&A series, with some pretty in-depth resposnses.  Enjoy!

http://www.myspace.com/heavyfeet

How do you approach a tune?  Drums first?  Melody? 

On the whole we generally start with drums. When we're both working together it'll only be a basic beat that goes down, just to get the groove going. We'll then lay new parts down on top of that then the beat will be developed at a later stage. Sometimes beats get started and worked on pretty intensively so they're ready to use / ready to drop straight into a track, then sometimes (but less often) a hook, melody or bassline idea gets knocked down and it's just left at that to develop later when we're both in the studio. 

What time of day do you work best? 

It would seem early to mid-afternoon is when we work best, although this is probably only because we've had a few hours to wake up and get our heads into what needs to be done! However, whenever we're both locked into an idea with a good plan of where we're heading we tend to be able to crack on at pretty much any hour of the day or night. 

Where do you get your inspiration / motivation from? 

We used to get a lot of vibes for our tracks from listening to other tracks we were really digging, in whatever style that may be, but this has become increasingly less so as we've become more and more picky on what we think is actually clever and innovative music. At present, inspiration is appearing more and more from listening to the radio, be it Kiss, 1 Xtra etc, and from listening to random albums (both old and new) from our music archive. Also, after working on a track for an hour or so and there's some basic ideas down, a cup of tea gets brought into the mix usually, once consumed this tends to leave the ears slightly refreshed, so we can quickly establish if what we had down is something worth running with and finishing. The fresh ears (even after only 10 minutes or so) can often help you realise what it is that is needed to finish the track. 

Our motivation comes from listening over to all the stuff we've finished/released so far and knowing that we can do better! Whilst this might reflect a rather 'perfectionist' attitude, from an artist's point of view we're always looking to develop our production / engineering techniques to further our sound and skills. 

What do you do when you're not feeling inspired? 

Smoking (James) and drinking tea (both) is the first port of call! We really couldn't tell you what we do when inspiration is lacking, we generally just sit about in the studio winding each other up until one of us breaks and subsequently boots up the sequencer! Sometimes when we have people round working on projects/collabs etc. then a walk round the block or park may occur, but over time when there's just two of us in the studio we've quickly established that that involves far too much effort.  

Do you start a tune from scratch, or do you usually have a drumset/template/etc to work from? 

Tracks are always started from scratch, although as we said before, sometimes we might work with some old drum parts or similar just to get us rolling. As for a template, it's something we've always sorta liked that idea of, but its also something that we've never really been arsed to set up at the same time. The thing is when we're putting ideas down, with so many different toys to make noises with and then recording percussion etc, there's no real order in which things get done. We've got a feeling that having a template project could really stifle that haphazard creativity process! I'm sure it would be possible to set up something that wouldn't, but that sounds like way too much hassle and may hinder a working process that we're pretty happy with.  

If you got a chance would you write pop stuff for a major label (if the money was good?) 

We'd quite happily write pop music! Even if there weren't large amounts of cash involved, it's something that we definitely want to do in the future. We've come to realise how skilled you need to be to produce pop and it's a good goal to have on your horizon. When we reach that level then we know we'll be a force to reckoned with!  

What's the boring, workhorse plugin/piece of kit that you use all the time? 

The white boxes of joy (TL Audio) get lots of parts pumped through them for some added eq / compression / general crunch, they're far from boring though! Other than that I suppose stock eq / filter / compression when using it out of habit and to tailor the sound rather that for effect. 

What's the coolest bit of kit you've got and do you actually use it much? 

The digital radio's getting a good workout right now - 'Are you gonna bang doe?' - and is getting increasingly rinsed late evening. Our Moog is cool, and obviously gets a heavy workout. The white boxes of joy are also well smart, and as mentioned, are used all the time. Other than that there's an Akai (MPC) filter and Yamaha SU700 kicking about that we're aware are pretty cool, but we don't really use them enough to comment. There's plenty more bits of hardware in our studio setup that are what you might consider to be 'cool', but we use them too much to think of them as so.

 

Do you mixdown your own stuff?  Reckon there's a stigma around this? 

Yes, and we always have done. We're of the ilk that to be a good producer you've got to be a good engineer. For us, you need to properly understand what frequency and stereo placement are all about to be able to produce 'properly', so in terms of mixing down, we wouldn't have it any other way.  

It shouldn't be forgotten that the role of the mixdown engineer has a pretty specific and important position to play in the completion of commercial music. As far as pop music goes, an artist would never be asked (or expected) to mix their own work, so in this case there's nothing to be ashamed of in not mixing down one's own material. However, as we're only making dance/club music, and it's often really not that complex, those who are making it should really find the time to master how to mix properly!  

What production technique do you think is really overused / annoying? 

The obvious choice here would be sidechaining. But having thought about it for more than five seconds, we don't reckon it's particularly annoying or overused! Maybe over-sidechaining a part for effect is though... The old filter LFO on bass lines is also getting pretty tedious (guaranteed we'll end up with an EPs worth of tracks like so now we've said that!). 

What do you know now that you wish you had known when you started out? 

It'd be pretty decent if we knew all of what we know now when we started because then we could have been well better at what we do when we first started. It'd also be nice if we could know now everything that we'll learn in the future...

----------

i.d.

Loading mentions Retweet
Filed under  //   HeavyFeet   Producer Q&A   Production  

Comments [0]

Review - Peace Love Productions Sample Packs

Two sample packs for review here, from US-based company Peace Love Productions.   Like every other sample company, they're giving away loads of free samples on their website  - go and check it out.  I swear that if you just trawled round enough sample CD companies, you could fill your boots with free samples.  A bit like if you trawled round enough blogs, you'd never need to buy any more music.  Hmm.

The first is Afro-Cuban Rhythms.  This really does do exactly what it says on the tin - it's strictly percussive, and based firmly around 80 - 120BPM  Latin American sounds (although there is a disco section in there too).  Each style of beat comes with several variations of conga, kit, timbale, guiro loops and so on, with a few fully mixed beat loops, and a directory of one-shot hits too.  Spread over about 300 loops, this collection was played by some professional Latin percussionists, and recorded (from what I can tell) on some fairly nice gear - the kits in particular sound great.  I'm a bit of a sucker for a good snare sound, and there are plenty in here.   If I had a complaint - well, I do have a complaint, and then another one after that - it would be that a lot of the loops are really only slightly different;  two conga loops with different accenting for instance.  That's not to say that they're all the same of course, there's still a good amount of variety.  The other complaint would be that the core palette of sounds seems to be fairly small - we're talking about different styles played on the same instruments, if you see what I mean.  I'd have really liked to have heard some more different sounding kits in here.  

All that said though, the kits and sounds are really nice.  Even if you're not really into Afro Cuban rhythms, there are some crisp acoustic kits here that are worth your attention anyway.  It's a fairly niche product, but then the price is about 18 quid by my reckoning (30 dollars) which makes it worth checking out.

The second one is Jazzy House Loops.  This pack is, funnily enough, based around the jazzy, funky, lighter house end of things, and comes with over 460 loops, as well as some drum oneshots.  The drum loops come in various flavours - there are full beats, grooves with no kick, conga and percussion loops, all at about 120BPM.  I'd say that again, the conga and percussion loops sound really good, and the kicks are solid enough, everything swings nicely.  Some of the loops, though, sound as though they would be more at home on a tech-house pack - there's a lot of slightly techy sounding, highpassed stuff in there.  Nothing wrong with that per se, but in a jazzy house pack I'd have expected a few more Derrick Carter-esque chunky shaker loops and so on.  Moving on, there are the usual collections of bass sounds, FX, a few pad sounds - these are all good, although they didn't really grab the attention - but the highlight of the collection is, if you ask me, the keys sections.  They've been played by pianist John Hobart and are really spot on - stylistically, they'll fit right into any deep house or Hed Kandi-ish funky stuff, well played, sound good, from organs to pianos and Rhodeses (er, can you pluralise Rhodes?) and there's loads of them - 166 cut-up little licks and riffs, and then another 20 or so long solos.  I'd say this pack works a bit better than the one above - it provides a full overview of the sound, and although not perfect, I think the wealth of keys loops more than makes up for the faults.  It's the same price too.  Recommended.

---------
i.d.

Loading mentions Retweet
Filed under  //   Production   Reviews   Sample Pack  

Comments [0]

Producer Q&A - Rob Sparx

This week we've got Rob Sparx taking a break from staring blankly at
the monitor screen, forgetting what it was he's supposed to be
listening out for (or is that just me?)  to answer our producer Q's.
Many thanks to Rob for taking time out to send these over!

We reviewed Rob's new album 'Trooper' last week, and it's out now at
all good record shops.

1. How do you approach a tune?  Drums first?  Melody?

There's no set approach but I think the best way usually is to get the
drums and melody sorted then jam out a bassline over it - I find it
hard to write a bassline without some music in there first.

2. What time of day do you work best?

Early afternoon.

3. Where do you get your inspiration / motivation from?

I usually try to cover a style I haven't done before - that keeps
things interesting.

4. What do you do when you're not feeling inspired?

Listen to other people's tunes or walk the dog.

5. Do you start a tune from scratch, or do you usually have a
drumset/template/etc to work from?

I normally start from scratch and go into other project files to
borrow sounds as and when I need them.

6. If you got a chance would you write pop stuff for a major label (if
the money was good?)

Yes definitely, but I refuse to suck Satan's cock and write anything
too cheesy just for a quick buck!  I've done 1 remix competition for
Sony (Beyonce - Sweet Dreams) but my mix didn't get accepted -
probably because my sound is bit deeper than what they're looking for
so they went with Nero's mix instead; it was electro house not
dubstep. I'd like to do some RNB influenced dubstep/2step/house with
good soulful singers like Beyonce or Christina Aguilera etc or
something vocal but deep like Massive Attack. I play guitar and I'm
into all sorts of artists who have had huge commercial success like
U2, New Order, The Stone Roses, The Specials, Annie Lennox/Eurythmics
and Chicane etc so I'd love to write pop music but something with a
bit more shelf life than the cheesy generic shit that Radio 1 seem to
love so much at the moment.

7. What's the boring, workhorse plugin/piece of kit that you use all the time?

EQ and filter plugins.

8. What's the coolest bit of kit you've got and do you actually use it much?

The Moog Prodigy but I don't use it much as its not got midi - I just
take a load of samples off it every once in a while.

9. Do you mixdown your own stuff?  Reckon there's a stigma around this?

I've always done my own mixdowns and I do other peoples occassionally as well.

10. What production technique do you think is really overused / annoying?

Although I use it I'm gonna have to say wobbling as most of the time
its done badly or sounds about as original as a wet fart.

11. What do you know now that you wish you had known when you started out?

Using 60hz 0.1Q boost followed by a limiter for my sub-basses - would
have been good to know that from day one, as thats how I get my basses
sounding so loud. Also just using better quality plugins and sidechain
compression would have helped.


-------------

i.d.

 

Loading mentions Retweet
Filed under  //   Producer Q&A   Production   Rob Sparx  

Comments [0]

FREE TUNE FRIDAY - Pure Pella Power!!!


Ok so we're gonna do things a bit different this Friday cos we've given yous a bunch of free tunes recently.

Instead we're gonna open the hard drive vaults and bless you with not one but TWO full quality accapellas - yep, the original WAVs used to make the tunes.

First up we have the incredible Yolanda's work for The Body Snatchers on 'We Here (Big Pimpin)' - grab the vocals here. There's two files - the main vocal, and the extra flava she dropped over the top.

Yolanda is ridiculously amazing to work with. When she steps in the booth and literally starts creating the most amazing harmonies, in real time, off the top of her head, you know you're dealing with someone with actual talent, not one of us click-clacky mouse-pushin' fakers. I think my favourite bit in this vocal is: 

'Get off my titties baby, I'm a little ticklish, 
Just wet your lips and lick up on my liqourice
You're going too slow, could you work a little quickerish? 
Wanna hold me down - honey I don't give a shit'

D.U.T.T.Y.G.Y.A.L.

Next it's the original Mancunian grime legends, Virus Syndicate, with the vocal for me and I.D.'s 'Jump Up Get Hype' - grab them here.

Again, its amazing being in the studio with Virus - the level of energy you hear in the vocal is definitely apparent in front of the mic! The opening to Nika D's verse (the first one) properly sent tingles up our collective spine when we got the vocal back - a great example of a vocal instantly going in and creating an energy. And normally, after such a hype first verse the next MC would struggle to match it but from the first bar of JSD's verse, you know that's not going to be a problem.

Should have a new Baobinga vs Virus tune soon - you heard it hear first fammo.

If you're feeling all this good ish, show some love to the original tings: herehere and here why not :)

 

   
Click here to download:
FREE_TUNE_FRIDAY_-_Pure_Pella_.zip (76 KB)

Loading mentions Retweet
Filed under  //   Baobinga   Free Samples   Free Tune Friday   I.D.   Production   The Body Snatchers   Virus Syndicate   Yolanda  

Comments [1]